2006-05-27 Alessandro Pirovano
	* Modified texture code to better handle texture names with spaces
	  and texture filenames.

2005-10-21 Ruben Lopez
	* Fixed the broken animation with blender 2.37 API

2004-05-09 Ruben Lopez
	* Synced with blender 2.33 python API

2004-02-25 Ruben Lopez
	* Added the needed header to have the script in the blender menu

2004-02-06 Marc Schraffenberger
	* on line 430 it should be vc.append( NMesh.Col())

2003-12-31 Ruben Lopez
	* Adolf Mathias sent me some patches to support both smooth and flat
          faces. It's now merged with the current version of the exporter.
	* Cleaned up old code

2003-12-28 Ruben Lopez
        * Joined the new GUI-enabled code with older code to support
          animation paths.
        * Cleaned up all the code, adding a class to make OSG nodes in-memory
          and write them back when the scene is completed.
	* Enhaced the GUI to allow exporting all the objects or only selected
          ones.
        * Removed the osg::Switch trick for animations
        * Improved materials support (some improvements from Adolf Mathias
          and other from me)
        * Compatible with blender 2.3x
	* Several bugfixes
        
2003-11-07 Ruben Lopez
	* Materials now enable blending if they have alpha < 1
        * Only first material is exported, OSG only support one StateSet
          per drawable
        
2003-11-07 Marc Schraffenberger
	* Ported to 2.28 Python API alogn with animation paths
        * Added Material support

2003-11-07 Jamie Strachan
	* Ported to 2.28 Python API
        * Hierarchical scenes
        * osg::Sequence based Animation (Keyframes, IPO, Paths)
        * The GUI

2003-07-19 Ruben - 2.25-2 released
        * With the help of Marcus Dubois, a bug when having faces without 
          texture coordinates was fixed.
	* Now the script also exports vertex colors
	* And the most important thing, I've implemented an algorithm for 
          breaking vertices that have different properties (uv, colors) in 
          different faces... I wish it's not too slow, at least seems to work 
          just fine. Now one vertex can have different texture coordinates in 
          two different faces, for example.

2003-02-10 Ruben - 2.25 released
